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000402_owner-lightwave@webcom.com_Tue May 30 22:02:18 1995.msg
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1995-06-03
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Date: Fri, 26 May 1995 10:45:51 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: your mail
To: paul davies <pdavies@magnet.com>
Cc: lightwave@webcom.com
In-Reply-To: <199505261453.KAA00355@lemur.magnet.com>
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> >If you mean that the font they're using doesn't exist anywhere as a Type
> >1 font, then you may be right. In this case, if you wanted to stencil a
> >font onto a poly(s), you would have to build the font by hand (or convert
> >a bitmap or something...)
>
> This is exactly what I'm talking about. It would be nice if you could apply
> decals to surfaces. Each decal would be scalable and have a transparent
> color or better yet an alpha channel to determine decal visibility. All
> transparent regions would show the underlying surface attributes.
> You can do this by using Attached polygons with a different surface name but
> Modeler on the PC crashes if you try to display it in the preview window.
That bug has been fixed for the final release. It was only crashing
during solid preview if I remember correctly. You could still use them
however.
I have a feeling that LW's new Shader plugins will allow you to
eventually do what you wish here....
JG
--
John Gross <jgross@netcom.com> sent this message.
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